Ultimate Fusion
Spell Quick

Ultimate Fusion

  • Archetype:
  • Blue-Eyes

  • View:
  • 19253




During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 49
Deck 50

Ultimate Fusion — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 48.8 · Deck: 50 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Removal

Why it scores here

Ultimate Fusion reliably converts Blue-Eyes White Dragon or Blue-Eyes Ultimate Dragon from hand, field, and GY into a Fusion Summon from the Extra Deck, and its removal scales with the Blue-Eyes material used from the field. It is card-neutral rather than card-advantage: the materials are shuffled back, and the removal is capped by field usage and limited to once per turn. Its high deck count (400 of 400 sampled decks) and near-universal pairing with Blue-Eyes staples confirm accessibility inside the shell, not intrinsic strength, so that frequency was not allowed to lift the score. Its value is locked behind Blue-Eyes access, which keeps the deckbuilding and generic-utility scores low.

Axis scores

Axis Score Evidence
Accessibility 60 Single-copy spell, typically 1 copy, live in 400 of 400 sampled decks, but it needs a Blue-Eyes White Dragon or Blue-Eyes Ultimate Dragon in hand, field, or GY to work (text, observed deck stats).
Combo & Conversion 55 Text shows a Fusion Summon from the Extra Deck plus conditional removal, but no combo boards were supplied, so conversion depth is text-only inference (inferred).
Resource Economy 45 Shuffles its own Fusion materials back into the Deck, so it is card-neutral and gains no advantage beyond the removal; GY and hand are used as material but not refuelled (text, inferred).
Effect & Interaction 50 Destroys up to the number of Blue-Eyes monsters used from the field, which is situational and gated by field usage, once per turn (text, inferred).
Material Utility 10 A spell with no material body, so it contributes nothing as material and scores near the floor (text).
Resilience & Flexibility 40 Main Phase only and a spell activation, so it can be shut down by common hand traps and negation, and it has no redundancy in the text (text, inferred).
Deck-Building Efficiency 50 Cheap to run at 1 copy in Blue-Eyes shells, but it is a near-garnet outside them because its activation requires a named Blue-Eyes monster (observed copies per deck, text).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Removal / Negation. Intrinsic ≈ 48.8, Deck ≈ 50, Meta = provisional. Modifiers: Named-monster restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts Blue-Eyes White Dragon or Blue-Eyes Ultimate Dragon into a Fusion Summon from the Extra Deck
  • Removal scales with Blue-Eyes material used from the field
  • Present in 400 of 400 sampled decks at about 1.16 copies per deck
  • Pairs with near-universal Blue-Eyes staples (Ash Blossom & Joyous Spring, Blue-Eyes White Dragon, Blue-Eyes Spirit Dragon)

Weaknesses

  • Requires a named Blue-Eyes monster, so it is dead outside Blue-Eyes builds
  • Removal is capped by how many Blue-Eyes monsters are used from the field
  • Once per turn and Main Phase only
  • Card-neutral, with no card advantage beyond the removal

Counters / choke points

  • Spell negation and hand traps that respond to a spell activation (inferred, not tabled in the evidence)
  • Opponent interaction that removes or negates the Blue-Eyes material before activation (inferred)

Best use

Fusion Summon engine with conditional removal. Decks: Blue-Eyes (archetype 582), Blue-Eyes shells with Blue-Eyes White Dragon or Blue-Eyes Ultimate Dragon as Fusion material. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Main Phase Fusion Summon from the Extra Deck of a Fusion that mentions Blue-Eyes White Dragon or Blue-Eyes Ultimate Dragon as material; Text: removal of face-up opponent cards is capped by Blue-Eyes monsters used from the field; Text: once per turn restriction; Deck stats: 400 of 400 sampled decks, 1.16 average copies, 3 maximum; Guides describe Blue-Eyes as a Tier 1 deck with the card in the Spell/Trap section
  • Observed: Deck co-occurrence: Ash Blossom & Joyous Spring 95.5%, Blue-Eyes White Dragon 92.8%, Blue-Eyes Spirit Dragon 92.2%; StatisticsCard inclusion: 100% in 'with Eyes of Blue' (1775) and Blue-Eyes (2) variants
  • Inferred: Removal and Fusion chain can be interrupted by spell-activation negation; Card is card-neutral rather than advantage-generating; Garnet outside Blue-Eyes shells
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) decks_evidence total_decks equals decks_running_main (400 of 400), suggesting the sample is filtered toward Blue-Eyes and may overstate accessibility race field reads Quick-Play while frame_type is spell; treated as a Spell from frame_type, with the speed unverified no rulings supplied for the field-material count in the removal clause











https://metaduelist.com/
Top